Ethics in Computing

Ethics in Computing: Real Ethics and Virtual Reality is an educational video about morality in virtual worlds produced for Inter-Disciplinary Ethics Applied, Centre for Excellence in Teaching and Learning at the University of Leeds.

Playing video games can be an opportunity to suspend the moral rules we all live by, allowing us to identify with characters who behave in a way that we never would in real life. But does this mean that virtual worlds are a values-free zone, whose characters and situations are immune to scrutiny from a moral point of view?

In 2007, Manchester Cathedral threatened to take legal action against Sony over a violent game, Resistance: Fall of Man, which used the cathedral as a location. Ethics in Computing: Real Ethics and Virtual Reality examines that case and the many important ethical questions this raises. This video can be used either for individual study or as a basis for classroom discussion.

Ethics in Computing: Real Ethics and Virtual Reality was shortlisted for the 2010 Learning on Screen Awards in the Course and Curriculum-Related Content category.

To view the full version of Ethics in Computing: Real Ethics and Virtual Reality, please click on this link.

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